Пример #1
0
 void Awake()
 {
     registerTile          = GetComponent <RegisterTile>();
     securable             = GetComponent <WrenchSecurable>();
     baseSpriteHandler     = GetComponentInChildren <SpriteHandler>();
     electricalNodeControl = GetComponent <ElectricalNodeControl>();
 }
 private void Awake()
 {
     electricalNodeControl = GetComponent <ElectricalNodeControl>();
     moduleSupplyingDevice = GetComponent <ModuleSupplyingDevice>();
     wrenchSecurable       = GetComponent <WrenchSecurable>();
     registerTile          = GetComponent <RegisterTile>();
 }
Пример #3
0
 private void Awake()
 {
     registerTile    = GetComponent <RegisterTile>();
     integrity       = GetComponent <Integrity>();
     wrenchSecurable = GetComponent <WrenchSecurable>();
     spriteHandler   = GetComponentInChildren <SpriteHandler>();
     directional     = GetComponent <Directional>();
 }
Пример #4
0
 private void Awake()
 {
     if (currentState != TeslaCoilState.Grounding)
     {
         moduleSupplyingDevice = GetComponent <ModuleSupplyingDevice>();
     }
     wrenchSecurable = GetComponent <WrenchSecurable>();
     integrity       = GetComponent <Integrity>();
 }
Пример #5
0
    void Awake()
    {
        objectBehaviour = GetComponent <ObjectBehaviour>();
        securable       = GetComponent <WrenchSecurable>();
        netTab          = GetComponent <HasNetworkTab>();
        spriteHandler   = transform.GetChild(0).GetComponent <SpriteHandler>();

        securable.OnAnchoredChange.AddListener(OnAnchoredChange);
    }
Пример #6
0
 void Awake()
 {
     registerTile          = GetComponent <RegisterTile>();
     objectBehaviour       = GetComponent <ObjectBehaviour>();
     itemStorage           = GetComponent <ItemStorage>();
     securable             = GetComponent <WrenchSecurable>();
     baseSpriteHandler     = GetComponentInChildren <SpriteHandler>();
     electricalNodeControl = GetComponent <ElectricalNodeControl>();
 }
Пример #7
0
        void Awake()
        {
            registerTile          = GetComponent <RegisterTile>();
            securable             = GetComponent <WrenchSecurable>();
            baseSpriteHandler     = GetComponentInChildren <SpriteHandler>();
            electricalNodeControl = GetComponent <ElectricalNodeControl>();
            var itemStorage = GetComponent <ItemStorage>();

            itemSlot = itemStorage.GetIndexedItemSlot(0);
            securable.OnAnchoredChange.AddListener(OnSecuredChanged);
        }