private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Tree") || other.CompareTag("Pond") || other.CompareTag("Rock") || other.CompareTag("Angel")) { Debug.Log($"Trigger collison with {other}"); map.DestroyBuilding(other.transform); //Destroy(other.gameObject); amount_of_actions--; Die(); } }