예제 #1
0
                    public static void SetPlayerOverlookedCompulsion(CompulsionType state)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteInt32(LocalPlayer_ + 0x2198, (int)state);
                    }
예제 #2
0
                    public static void IsMotionBlur(bool State)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteBoolean(LocalPlayer_ + 0x1A55, State);
                    }
예제 #3
0
                    public static void IsTAEfeedbackblur(bool State)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteBoolean(LocalPlayer_ + 0x1A56, State);
                    }
예제 #4
0
                    //Reload Character Materials
                    public static void SetPhantomType(int PhantomType)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteInt32(LocalPlayer_ + 0x1A3C, PhantomType);
                    }
예제 #5
0
                    public static void IsDropShadow(bool State)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteBoolean(LocalPlayer_ + 0x1A54, State);
                    }
예제 #6
0
                    public static void SetMaxCombustionRate(float MaxCombustionRate)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteFloat(LocalPlayer_ + 0x1F60, MaxCombustionRate);
                    }
예제 #7
0
                    public static void SetEmberEmissiveIntensity(float EmberEmissiveIntensity)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteFloat(LocalPlayer_ + 0x1F64, EmberEmissiveIntensity);
                    }
예제 #8
0
                    //WaterWetRate(NonMetal)
                    public static void SetWaterWetRateNonMetal(float WaterWetRateNonMetal)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteFloat(LocalPlayer_ + 0x1F48, WaterWetRateNonMetal);
                    }
예제 #9
0
                    public static void SetCombustible(byte Combustible)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteInt8(LocalPlayer_ + 0x1F50, Combustible);
                    }
예제 #10
0
                    //WetParam Id (For Debug)
                    public static void SetWetAspectParamId(int WetAspectParamId)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteInt32(LocalPlayer_ + 0x1F3C, WetAspectParamId);
                    }
예제 #11
0
                    //Phantom Param Id (For Debug)
                    public static void SetPhantomParamId(int PhantomParamId)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteInt32(LocalPlayer_ + 0x1F38, PhantomParamId);
                    }
예제 #12
0
                    //Chr Ghost
                    public static void ChrFade(float fadeVal)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteFloat(LocalPlayer_ + 0x1A44, fadeVal);
                    }
예제 #13
0
                    //Play Region ParamID
                    public static void SetPlayRegionId(int regionId)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteInt32(LocalPlayer_ + 0x1ABC, regionId);
                    }
예제 #14
0
                    //Toggle Draw Flag
                    public static void ToggleDraw(bool State)
                    {
                        var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr();

                        Memory.WriteFlags8(LocalPlayer_ + 0x1EE9, State, Memory.Startbit.Bit6);
                    }