public static void SetOilWetFootprintDecalId(int DecalId) { var LocalPlayer_ = WorldChrManPtr.GetPlayerWetControlPtr(); Memory.WriteInt32(LocalPlayer_ + 0x68, DecalId); }
public static void SetHeight(float Height) { var LocalPlayer_ = WorldChrManPtr.GetPlayerWetControlPtr(); Memory.WriteFloat(LocalPlayer_ + 0x10, Height); }
public static void SetWeaponWetTime(float WeaponWetTime) { var LocalPlayer_ = WorldChrManPtr.GetPlayerWetControlPtr(); Memory.WriteFloat(LocalPlayer_ + 0x54, WeaponWetTime); }
public static void SetWetRateForWaist(float WetRateForWaist) { var LocalPlayer_ = WorldChrManPtr.GetPlayerWetControlPtr(); Memory.WriteFloat(LocalPlayer_ + 0x4C, WetRateForWaist); }