public static void SetPlayerOverlookedCompulsion(CompulsionType state) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteInt32(LocalPlayer_ + 0x2198, (int)state); }
public static void IsMotionBlur(bool State) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteBoolean(LocalPlayer_ + 0x1A55, State); }
public static void IsTAEfeedbackblur(bool State) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteBoolean(LocalPlayer_ + 0x1A56, State); }
//Reload Character Materials public static void SetPhantomType(int PhantomType) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteInt32(LocalPlayer_ + 0x1A3C, PhantomType); }
public static void IsDropShadow(bool State) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteBoolean(LocalPlayer_ + 0x1A54, State); }
public static void SetMaxCombustionRate(float MaxCombustionRate) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteFloat(LocalPlayer_ + 0x1F60, MaxCombustionRate); }
public static void SetEmberEmissiveIntensity(float EmberEmissiveIntensity) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteFloat(LocalPlayer_ + 0x1F64, EmberEmissiveIntensity); }
//WaterWetRate(NonMetal) public static void SetWaterWetRateNonMetal(float WaterWetRateNonMetal) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteFloat(LocalPlayer_ + 0x1F48, WaterWetRateNonMetal); }
public static void SetCombustible(byte Combustible) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteInt8(LocalPlayer_ + 0x1F50, Combustible); }
//WetParam Id (For Debug) public static void SetWetAspectParamId(int WetAspectParamId) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteInt32(LocalPlayer_ + 0x1F3C, WetAspectParamId); }
//Phantom Param Id (For Debug) public static void SetPhantomParamId(int PhantomParamId) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteInt32(LocalPlayer_ + 0x1F38, PhantomParamId); }
//Chr Ghost public static void ChrFade(float fadeVal) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteFloat(LocalPlayer_ + 0x1A44, fadeVal); }
//Play Region ParamID public static void SetPlayRegionId(int regionId) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteInt32(LocalPlayer_ + 0x1ABC, regionId); }
//Toggle Draw Flag public static void ToggleDraw(bool State) { var LocalPlayer_ = WorldChrManPtr.GetPlayerBasePtr(); Memory.WriteFlags8(LocalPlayer_ + 0x1EE9, State, Memory.Startbit.Bit6); }