// Spawns word on canvas
    public WordDisplay SpawnWord(GameObject worldObject)
    {
        Vector3      spawnPos     = Camera.main.WorldToScreenPoint(worldObject.transform.position);
        WordPosition wordPosition = worldObject.GetComponent <WordPosition>();

        GameObject  textObj     = Instantiate(wordPrefab, spawnPos, Quaternion.identity, wordCanvas);
        WordDisplay wordDisplay = textObj.GetComponentInChildren <WordDisplay>();

        wordPosition.SetTextObject(textObj);
        wordDisplay.SetWorldObject(worldObject);

        return(wordDisplay);
    }