예제 #1
0
    public Word(string _word, WordDisplay _display)
    {
        word      = _word;
        typeIndex = 0;

        for (int i = 0; i < 11; i++)
        {
            if (word == commonWords[i])
            {
                damage = -10;
            }
            if (word == healingWords[i])
            {
                damage = +10;
            }
            if (word == critWords[i])
            {
                damage = -25;
            }
            if (word == freezeWords[i])
            {
                damage = 0;
            }
        }

        display = _display;
        display.SetWord(word);
    }
예제 #2
0
 public Word(string _word, WordDisplay _displayTxt)
 {
     word       = _word;
     displayTxt = _displayTxt;
     displayTxt.SetWord(word);
     typeIndex = 0;
 }
예제 #3
0
 public Word(string inputword, WordDisplay inputdisplay)
 {
     word      = inputword;
     typeIndex = 0;
     display   = inputdisplay;
     display.SetWord(word);
 }
예제 #4
0
 public Word(string _word, WordDisplay _display)
 {
     word         = _word;
     _wordDisplay = _display;
     _wordDisplay.SetWord(word);
     _index = 0;
 }
 public Word(string _word, WordDisplay _display) //Constructor Allows you to set a variable to setup stuff
 {
     word      = _word;
     typeIndex = 0;
     display   = _display;
     display.SetWord(word);
 }
예제 #6
0
    public Word(string _word, WordDisplay _display)
    {
        word      = _word;
        typeIndex = 0;

        for (int i = 0; i < 11; i++)
        {
            if (word == commonWords[i])
            {
                damage = -10;
                color  = "white";
            }
            if (word == healingWords[i])
            {
                damage = +30;
                color  = "green";
            }
            if (word == critWords[i])
            {
                damage = -15;
                color  = "red";
            }
            if (word == freezeWords[i])
            {
                damage = 0;
                color  = "blue";
            }
        }

        display = _display;
        display.SetWord(word);
    }
예제 #7
0
 public Word(string _word, WordDisplay _display)
 {
     word      = _word;
     typeIndex = 0;
     display   = _display;
     display.SetWord(word);
 }
예제 #8
0
    public WordToType(string word, WordDisplay wordDisplay)
    {
        _word  = word;
        _index = 0;

        _wordDisplay = wordDisplay;
        wordDisplay.SetWord(_word);
    }
예제 #9
0
    public Word(string word, WordDisplay wordDisplay)
    {
        MainWord  = word;
        typeIndex = 0;

        _wordDisplay = wordDisplay;
        _wordDisplay.SetWord(word);
    }
예제 #10
0
 public Word(string _word, WordDisplay _display)
 {
     word      = _word;
     typeIndex = 0;
     score     = word.Length;
     display   = _display;
     display.SetWord(word);
 }
예제 #11
0
파일: Word.cs 프로젝트: DjBee0312/WordGame
    public Word(string _word, WordDisplay _display)
    {
        word        = _word;
        indexOfChar = 0;

        display = _display;
        display.SetWord(word);
    }
예제 #12
0
    public Word(string word, WordDisplay display)
    {
        this.word = word;
        typeIndex = 0;

        this.display = display;
        display.SetWord(word);
    }
예제 #13
0
    public Word(string _word, WordDisplay _display)
    {
        word      = _word;
        typeIndex = 0;

        display = _display;
        display.SetWord(word);
        //Debug.Log(display.transform.position.y);
    }
예제 #14
0
파일: Word.cs 프로젝트: Biosparck/English
    public Word(string _word, string _wordEs, WordDisplay _display)
    {
        word      = _word;
        wordEs    = _wordEs;
        TypeIndex = 0;

        display = _display;
        display.SetWord(wordEs);
    }
예제 #15
0
파일: Word.cs 프로젝트: Orlokun/WordFall
 public Word(string _word, WordManager _wManager, WordDisplay _wDisplay)
 {
     word      = _word;
     typeIndex = 0;
     wManager  = _wManager;
     wDisplay  = _wDisplay;
     wDisplay.SetWord(word);
     wDisplay.SetWordSizeAndColor();
 }
예제 #16
0
    public Word(WordDisplay _display)         // Displays the word as Hiragana / Katakana
    {
        wordIndex = WordGenerator.GetIndex(); // now it will only be called ONCE per instance
        word      = _WordGenerator.wordList_Romaji[wordIndex];

        // you can get the equivalent? letters similarly...with something like:
        word    = _WordGenerator.wordList_Hiragana[wordIndex];
        display = _display;
        display.SetWord(word);
    }
예제 #17
0
    // Constructor for Word class
    public Word(string _word, WordDisplay _display, GameObject _worldObject)
    {
        word      = _word;
        typeIndex = 0;

        display = _display;
        display.SetWord(word);

        worldObject = _worldObject;
    }
예제 #18
0
    public virtual void Reset()
    {
        typeIndex = 0;

        try
        {
            display.SetWord(word);
        } catch
        {
            // do nothing
        }
    }
예제 #19
0
/*	public void WordSelect() // Selects the word and romaji from the LevelSelector.
 *      {
 *              romajiSelect = LevelSelector.getWordList_Romaji_Select ();
 *              wordDisplaySelect = LevelSelector.getWordList_Select ();
 *
 *              switch (wordDisplaySelect) {
 *              case 1:     // Hiragana
 *                      wordDisplay = WordGenerator.wordList_Hiragana [wordIndex];
 *                      break;
 *
 *              case 2:		// Katakana
 *                      wordDisplay = WordGenerator.wordList_Katakana [wordIndex];
 *                      break;
 *
 *              case 3:		// Kanji
 *                      wordDisplay = WordGenerator.wordList_Kanji [wordIndex];
 *                      break;
 *              }
 *
 *              switch (romajiSelect) {
 *              case 1:     // Romaji list from Kana
 *                      romaji = WordGenerator.wordList_Romaji [wordIndex];
 *                      break;
 *
 *              case 2:		// Romaji list from Kanji
 *                      romaji = WordGenerator.wordList_Romaji_Kanji [wordIndex];
 *                      break;
 *              }
 *
 *      }
 */
    public Word(WordDisplay _display)       // Displays the word
    {
        wordIndex = WordGenerator.GetIndex();

        romajiSelect      = LevelSelector.getWordList_Romaji_Select();
        wordDisplaySelect = LevelSelector.getWordList_Select();

        switch (wordDisplaySelect)
        {
        case 1:                 // Hiragana
            wordDisplay = WordGenerator.wordList_Hiragana [wordIndex];
            break;

        case 2:                 // Katakana
            wordDisplay = WordGenerator.wordList_Katakana [wordIndex];
            break;

        case 3:                 // Kanji
            wordDisplay = WordGenerator.wordList_Kanji [wordIndex];
            break;
        }

        switch (romajiSelect)
        {
        case 1:                 // Romaji list from Kana
            romaji = WordGenerator.wordList_Romaji [wordIndex];
            break;

        case 2:                 // Romaji list from Kanji
            romaji = WordGenerator.wordList_Romaji_Kanji [wordIndex];
            break;
        }

        display = _display;


        display.SetWord(wordDisplay);
    }
예제 #20
0
파일: Word.cs 프로젝트: Magurolab/TypeTris
 public Word(string w, WordDisplay d)
 {
     word    = w;
     display = d;
     display.SetWord(word);
 }
예제 #21
0
 public Word(string _word, WordDisplay _display)
 {
     word    = _word;
     display = _display;
     display.SetWord(_word);
 }
예제 #22
0
 // Unselects word and resets the latest selected one
 public void ResetWord()
 {
     display.SetWord(word);
     display.ResetColor();
     typeIndex = 0;
 }