public void ChangeAngle(float newDegree) { if (state == BattleState.PLAYER1TRUN) { angle.text = newDegree.ToString(); playerOneWeapon.ChangeDegrees(newDegree); } else if (state == BattleState.PLAYER2TURN) { angle.text = newDegree.ToString(); playerTwoWeapon.ChangeDegrees(180 - newDegree); } }