public void ChangeForce(float newForce) { if (state == BattleState.PLAYER1TRUN) { force.text = newForce.ToString(); playerOneWeapon.ChangeForce(newForce); } else if (state == BattleState.PLAYER2TURN) { force.text = newForce.ToString(); playerTwoWeapon.ChangeForce(newForce); } }