void UpdateEquippedWeapons() { weaponSwitch.UpdateEquippedWeapons(); if (weaponSlot.childCount < 1) { for (int i = 0; i < equippedWeapons.Length; i++) { equippedWeapons[i] = new Weapon1(); } } else { for (int i = 0; i < weaponSwitch.equippedWeapons.Length; i++) { equippedWeapons[i].name = weaponSwitch.equippedWeapons[i].name; equippedWeapons[i].weapon = weaponSwitch.equippedWeapons[i].weapon; equippedWeapons[i].ammo = weaponSwitch.equippedWeapons[i].ammo; } } }