void UpdateEquippedWeapons()
 {
     weaponSwitch.UpdateEquippedWeapons();
     if (weaponSlot.childCount < 1)
     {
         for (int i = 0; i < equippedWeapons.Length; i++)
         {
             equippedWeapons[i] = new Weapon1();
         }
     }
     else
     {
         for (int i = 0; i < weaponSwitch.equippedWeapons.Length; i++)
         {
             equippedWeapons[i].name   = weaponSwitch.equippedWeapons[i].name;
             equippedWeapons[i].weapon = weaponSwitch.equippedWeapons[i].weapon;
             equippedWeapons[i].ammo   = weaponSwitch.equippedWeapons[i].ammo;
         }
     }
 }