void Update() { currentBullets = weaponSwitch.GetComponentInChildren <Weapon>().currentBullets; bulletsLeft = weaponSwitch.GetComponentInChildren <Weapon>().bulletsLeft; ammoDisplay.text = currentBullets.ToString() + "/" + bulletsLeft.ToString(); if (playerCtrl.isAiming) { ammoDisplay.enabled = true; } else { ammoDisplay.enabled = false; } }