예제 #1
0
    public WeaponPart GenerateRandomWeaponPart(
        PartType forcePart = PartType.NONE
        )
    {
        WeaponPart part = ScriptableObject.CreateInstance <WeaponPart>();

        PartType partType = forcePart;

        if (partType == PartType.NONE)
        {
            partType = (PartType)(UnityEngine.Random.Range(
                                      0,
                                      WeaponPart.GetPartTypeCount()
                                      ) + 1);
        }

        switch (partType)
        {
        case PartType.QUIVER:
            part.RandomizeQuiver();
            break;

        case PartType.BARREL:
            part.RandomizeBarrel();
            break;

        case PartType.STOCK:
            part.RandomizeStock();
            break;

        case PartType.HANDLE:
            part.RandomizeHandle();
            break;

        case PartType.SIGHT:
            part.RandomizeSight();
            break;

        case PartType.STRING:
            part.RandomizeString();
            break;
        }

        return(part);
    }