private int attackBonus(Weapon w) { //assume all attacks are melee for now //assume only one basic attack bonus int temp = 0; temp += e.getBasicAttackBonus(0); temp += w.getPlus(); temp += e.strengthModifier(); Debug.Log(e.getName()+"'s "+(TattackRoll+temp)+" vs AC"+" ("+AC+")"); return temp; }