private void Swordsman_Click(object sender, RoutedEventArgs e) { myHero.Avatar = new BitmapImage(new Uri("../Images/swordsman.png", UriKind.RelativeOrAbsolute)); mainWeapon.Avatar = new BitmapImage(new Uri("../Images/sword.png", UriKind.RelativeOrAbsolute)); mainWeapon.BonusDamage = 70; mainWeapon.AddDamage(myHero); mainFrame.NavigationService.Navigate(armorSelect); }
public static Offset <Weapon> CreateWeapon(FlatBufferBuilder builder, StringOffset nameOffset = default(StringOffset), short damage = 0) { builder.StartTable(2); Weapon.AddName(builder, nameOffset); Weapon.AddDamage(builder, damage); return(Weapon.EndWeapon(builder)); }