예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     waypoints            = FindObjectOfType <Waypoints>();
     currentWaypointIndex = waypoints.GetRandomWaypoint();
     player       = FindObjectOfType <Controller>();
     navMeshAgent = GetComponent <NavMeshAgent>();
     deerSpawn    = FindObjectOfType <DeerSpawn>();
     //start off walking
     currentDetectionDistance = walkingDetectionDistance;
 }
예제 #2
0
 private void CycleWaypoint()
 {
     currentWaypointIndex = waypoints.GetRandomWaypoint();
 }