// Start is called before the first frame update void Start() { waypoints = FindObjectOfType <Waypoints>(); currentWaypointIndex = waypoints.GetRandomWaypoint(); player = FindObjectOfType <Controller>(); navMeshAgent = GetComponent <NavMeshAgent>(); deerSpawn = FindObjectOfType <DeerSpawn>(); //start off walking currentDetectionDistance = walkingDetectionDistance; }
private void CycleWaypoint() { currentWaypointIndex = waypoints.GetRandomWaypoint(); }