public void load_wall_ground() { wall = new WallController(); wall.change_position(new Vector3(0, 1, 50)); wall.change_size(new Vector3(100, 1, 1)); wall = new WallController(); wall.change_position(new Vector3(0, 1, -50)); wall.change_size(new Vector3(100, 1, 1)); wall = new WallController(); wall.change_position(new Vector3(-50, 1, 0)); wall.change_roate(new Vector3(90, 90, 0)); wall.change_size(new Vector3(100, 1, 1)); wall = new WallController(); wall.change_position(new Vector3(50, 1, 0)); wall.change_roate(new Vector3(90, 90, 0)); wall.change_size(new Vector3(100, 1, 1)); ground = new GroundController(); }