예제 #1
0
    // Use this for initialization
    IEnumerator Start()
    {
        GameObject tile;

        Hand = new List <Tile>();
        yield return(new WaitForSeconds(0.1f));

        for (int i = 0; i < 13; i++)
        {
            Hand.Add(wall.GetTile());
        }

        Hand.Sort();

        for (int i = 0; i < 13; i++)
        {
            tile = Instantiate(prefab);
            tile.transform.SetParent(transform, false);
            tile.GetComponent <TileController>().SetTile(Hand[i]);
        }
    }