예제 #1
0
 // Use this for initialization
 void Start()
 {
     //壁管理クラス取得
     wallController = GameObject.Find("Walls").GetComponent <WallController>();
     //リジッドボディ取得
     rigid = GetComponent <Rigidbody>();
     //壁管理クラスに自身を保存
     wallController.CmdAddBombs(this.gameObject, wallType);
 }