private void TriangulateCase12(int i, Voxel a, Voxel b, Voxel c, Voxel d) { Vector2 n1 = a.yNormal; Vector2 n2 = b.yNormal; if (IsSharpFeature(n1, n2)) { Vector2 point = ComputeIntersection(a.YEdgePoint, n1, b.YEdgePoint, n2); if (IsInsideCell(point, a, d)) { surface.AddPentagonCD(i, point); wall.AddBDAC(i, point); return; } } surface.AddQuadCD(i); wall.AddBDAC(i); }
public void FillCD(VoxelCell cell, FeaturePoint f) { if (f.exists) { surface.AddPentagonCD(cell.i, f.position); if (!cell.b.Filled) { wall.AddFromBD(cell.i, f.position); } if (!cell.a.Filled) { wall.AddToAC(cell.i, f.position); } } else { surface.AddQuadCD(cell.i); if (!cell.a.Filled) { wall.AddBDAC(cell.i); } } }