예제 #1
0
    private void TriangulateCase10(int i, Voxel a, Voxel b, Voxel c, Voxel d)
    {
        Vector2 n1 = a.xNormal;
        Vector2 n2 = c.xNormal;

        if (IsSharpFeature(n1, n2))
        {
            Vector2 point = ComputeIntersection(a.XEdgePoint, n1, c.XEdgePoint, n2);
            if (IsInsideCell(point, a, d))
            {
                surface.AddPentagonBD(i, point);
                wall.AddABCD(i, point);
                return;
            }
        }
        surface.AddQuadBD(i);
        wall.AddABCD(i);
    }
예제 #2
0
 public void FillBD(VoxelCell cell, FeaturePoint f)
 {
     if (f.exists)
     {
         surface.AddPentagonBD(cell.i, f.position);
         if (!cell.a.Filled)
         {
             wall.AddFromAB(cell.i, f.position);
         }
         if (!cell.c.Filled)
         {
             wall.AddToCD(cell.i, f.position);
         }
     }
     else
     {
         surface.AddQuadBD(cell.i);
         if (!cell.a.Filled)
         {
             wall.AddABCD(cell.i);
         }
     }
 }