private void TriangulateCase7(int i, Voxel a, Voxel b, Voxel c, Voxel d) { Vector2 n1 = c.xNormal; Vector2 n2 = b.yNormal; if (IsSharpFeature(n1, n2)) { Vector2 point = ComputeIntersection(c.XEdgePoint, n1, b.YEdgePoint, n2); if (IsInsideCell(point, a, d)) { surface.AddHexagonABC(i, point); wall.AddCDBD(i, point); return; } } surface.AddPentagonABC(i); wall.AddCDBD(i); }
public void FillABC(VoxelCell cell, FeaturePoint f) { if (f.exists) { surface.AddHexagonABC(cell.i, f.position); if (!cell.d.Filled) { wall.AddCDBD(cell.i, f.position); } } else { surface.AddPentagonABC(cell.i); if (!cell.d.Filled) { wall.AddCDBD(cell.i); } } }