// Update is called once per frame void Update() { a = new Vec3(A); b = new Vec3(B); Vector3Debugger.UpdatePosition("Blue", a); Vector3Debugger.UpdatePosition("Green", b); switch (excersice) { case EXCERSICE.EX_1: value = a + b; break; case EXCERSICE.EX_2: value = b - a; break; case EXCERSICE.EX_3: Vec3 aux3 = a; aux3.Scale(b); value = aux3; break; case EXCERSICE.EX_4: value = Vec3.Cross(b, a); break; case EXCERSICE.EX_5: timer += Time.deltaTime; if (timer >= 1) { timer = 0; } value = Vec3.Lerp(b, a, timer); break; case EXCERSICE.EX_6: value = Vec3.Max(a, b); break; case EXCERSICE.EX_7: value = Vec3.Project(a, b); break; case EXCERSICE.EX_8: //value = Vec3.ClampMagnitude(??????????) break; case EXCERSICE.EX_9: value = Vec3.Reflect(b, a); break; case EXCERSICE.EX_10: timer += Time.deltaTime; if (timer >= 10) { timer = 0; } value = Vec3.LerpUnclamped(b, a, timer); break; } Vector3Debugger.UpdateColor("value", vectorColor); Vector3Debugger.UpdatePosition("value", value); }