void Start() { White = origVec; Black = new Vector3(25.0f, 20.0f, 20.0f); Vector3Debugger.AddVector(White, Color.white, "Blanco"); Vector3Debugger.AddVector(Black, Color.black, "Negro"); Vector3Debugger.AddVector(Red, Color.red, "Rojo"); Vector3Debugger.AddVector(Red, Color.green, "Verde"); Vector3Debugger.TurnOffVector("Blanco"); Vector3Debugger.TurnOffVector("Negro"); Vector3Debugger.TurnOffVector("Rojo"); Vector3Debugger.TurnOffVector("Verde"); Vector3Debugger.EnableEditorView(); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.L)) { StartCoroutine(UpdateBlueVector()); } if (Input.GetKeyDown(KeyCode.O)) { Vector3Debugger.TurnOffVector("elAzul"); } if (Input.GetKeyDown(KeyCode.P)) { Vector3Debugger.TurnOnVector("elAzul"); } }