public void ValueModifierEntered(ValueModifierUI val) { prevState = state; state = Enums.UIStates.ValueModifier; currentValueMod = val; currentValueMod.GetComponent <Selectable>().interactable = false; }
public void ValueModifierEntered(ValueModifierUI val) { prevState = state; prevSelected = EventSystem.current.currentSelectedGameObject; state = Enums.UIStates.ValueModifier; currentValueMod = val; currentValueMod.GetComponent <Selectable>().interactable = false; }
public void ValueModifierEntered(ValueModifierUI val) { prevState = state; state = Enums.UIStates.ValueModifier; currentValueMod = val; currentValueMod.GetComponent<Selectable>().interactable = false; }
public void ValueModifierEntered(ValueModifierUI val) { prevState = state; prevSelected = EventSystem.current.currentSelectedGameObject; state = Enums.UIStates.ValueModifier; currentValueMod = val; currentValueMod.GetComponent<Selectable>().interactable = false; }