Esempio n. 1
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 public void ValueModifierEntered(ValueModifierUI val)
 {
     prevState       = state;
     state           = Enums.UIStates.ValueModifier;
     currentValueMod = val;
     currentValueMod.GetComponent <Selectable>().interactable = false;
 }
Esempio n. 2
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 public void ValueModifierEntered(ValueModifierUI val)
 {
     prevState       = state;
     prevSelected    = EventSystem.current.currentSelectedGameObject;
     state           = Enums.UIStates.ValueModifier;
     currentValueMod = val;
     currentValueMod.GetComponent <Selectable>().interactable = false;
 }
Esempio n. 3
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		public void ValueModifierEntered(ValueModifierUI val) {
			prevState = state;
			state = Enums.UIStates.ValueModifier;
			currentValueMod = val;
			currentValueMod.GetComponent<Selectable>().interactable = false;
		}
Esempio n. 4
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		public void ValueModifierEntered(ValueModifierUI val) {
			prevState = state;
			prevSelected = EventSystem.current.currentSelectedGameObject;
			state = Enums.UIStates.ValueModifier;
			currentValueMod = val;
			currentValueMod.GetComponent<Selectable>().interactable = false;
		}