Beispiel #1
0
 public void ValueModifierEntered(ValueModifierUI val)
 {
     prevState       = state;
     state           = Enums.UIStates.ValueModifier;
     currentValueMod = val;
     currentValueMod.GetComponent <Selectable>().interactable = false;
 }
Beispiel #2
0
 public void ValueModifierEntered(ValueModifierUI val)
 {
     prevState       = state;
     prevSelected    = EventSystem.current.currentSelectedGameObject;
     state           = Enums.UIStates.ValueModifier;
     currentValueMod = val;
     currentValueMod.GetComponent <Selectable>().interactable = false;
 }
Beispiel #3
0
		public void ValueModifierEntered(ValueModifierUI val) {
			prevState = state;
			state = Enums.UIStates.ValueModifier;
			currentValueMod = val;
			currentValueMod.GetComponent<Selectable>().interactable = false;
		}
Beispiel #4
0
		public void ValueModifierEntered(ValueModifierUI val) {
			prevState = state;
			prevSelected = EventSystem.current.currentSelectedGameObject;
			state = Enums.UIStates.ValueModifier;
			currentValueMod = val;
			currentValueMod.GetComponent<Selectable>().interactable = false;
		}