void UserReporter_BodyLeft(object sender, UsersControllerEventArgs e) { viewer.Clear(); angle.Clear(); tblAngle.Text = "-"; }
void UserReporter_BodyLeft(object sender, UsersControllerEventArgs e) { viewer.Clear(); }
void UserReporter_BodyEntered(object sender, UsersControllerEventArgs e) { }
void UserReporter_BodyLeft(object sender, UsersControllerEventArgs e) { // A user has left the scene. viewer.Clear(); }
void UserReporter_BodyEntered(object sender, UsersControllerEventArgs e) { // A new user has entered the scene. }