public UserContainer() { if (userStats == null) userStats = new UserStats(); if (userAssets == null) userAssets = new UserAssets(); if (gridBlocksContainer == null) gridBlocksContainer = new GridBlockValuesContainer(); }
// Pre-initiates all the required stuff for the game private void reqPreInit() { window= new PCWindow(this); Input.init(window.viewport); graphics= new GLGraphicsRenderer(); gui= new GuiManager(this); states= new GameStateManager(this); registry= new Registry(); log= new Log(); camera= null; achievements= new AchievementManager(this); stats= new UserStats(this); }
public ActionResult UserControl() { UserStats stats = new UserStats(){ TotalUsers = uow.uc.UserProfiles.Count(), NewestUser = uow.uc.UserProfiles.OrderByDescending(d => d.UserId).First(), Roles = Roles.GetAllRoles() }; return PartialView("_UsersControl", stats); }
private void HandleChatEvent(BncsReader dr) { if (_oldParseCallback != null) { _oldParseCallback(dr); dr.Seek(-dr.Position); dr.Seek(4); } ChatEventType type = (ChatEventType)dr.ReadInt32(); int flags = dr.ReadInt32(); int ping = dr.ReadInt32(); dr.Seek(12); string user = dr.ReadCString(); byte[] userInfo = dr.ReadNullTerminatedByteArray(); string text = Encoding.ASCII.GetString(userInfo); switch (type) { case ChatEventType.UserInChannel: case ChatEventType.UserJoinedChannel: ChatUser newUser = new ChatUser(user, ping, (ClassicUserFlags)flags, UserStats.Parse(user, userInfo)); if (_namesToUsers.ContainsKey(user)) { _namesToUsers.Remove(user); } _namesToUsers.Add(user, newUser); UserEventArgs <ChatUser> uArgs = new UserEventArgs <ChatUser>(type, newUser); HandleUserChatEvent(uArgs); break; case ChatEventType.UserFlagsChanged: if (_namesToUsers.ContainsKey(user)) { ChatUser changedUser = _namesToUsers[user]; changedUser.Flags = (ClassicUserFlags)flags; UserEventArgs <ChatUser> updatedArgs = new UserEventArgs <ChatUser>(type, changedUser); HandleUserChatEvent(updatedArgs); } else if (_channelName.Equals("The Void", StringComparison.OrdinalIgnoreCase)) { ChatUser voidUser = new ChatUser(user, ping, (ClassicUserFlags)flags, UserStats.Parse(user, userInfo)); _namesToUsers.Add(user, voidUser); UserEventArgs <ChatUser> voidArgs = new UserEventArgs <ChatUser>(type, voidUser); HandleUserChatEvent(voidArgs); } break; case ChatEventType.UserLeftChannel: if (_namesToUsers.ContainsKey(user)) { ChatUser goneUser = _namesToUsers[user]; UserEventArgs <ChatUser> leftArgs = new UserEventArgs <ChatUser>(type, goneUser); HandleUserChatEvent(leftArgs); } break; case ChatEventType.Emote: case ChatEventType.Talk: case ChatEventType.WhisperReceived: case ChatEventType.WhisperSent: ChatMessageEventArgs <UserFlags> cmArgs = new ChatMessageEventArgs <UserFlags>(type, (UserFlags)flags, user, Encoding.UTF8.GetString(userInfo)); HandleChatMessageEvent(cmArgs); break; case ChatEventType.NewChannelJoined: ServerChatEventArgs joinArgs = new ServerChatEventArgs(type, flags, text); _channelName = text; _namesToUsers.Clear(); OnJoinedChannel(joinArgs); break; case ChatEventType.Broadcast: case ChatEventType.ChannelDNE: case ChatEventType.ChannelFull: case ChatEventType.ChannelRestricted: case ChatEventType.Error: case ChatEventType.Information: ServerChatEventArgs scArgs = new ServerChatEventArgs(type, flags, text); HandleServerChatEvent(scArgs); break; } }
public override void Display() { ClearBackground(Colors.space); starscape(); UserStats stats = MainWindow.settings.userStats; }
/// <summary> /// Used to communicate user stats between the server and clients. /// </summary> /// <param name="userStats"></param> public void SendRequestUserStats(UserStats userStats) { Connection.SendControl(PacketType.UserStats, userStats); }
/// <summary> /// Used to communicate user stats between the server and clients. /// </summary> /// <param name="userStats"></param> public virtual void UserStats(UserStats userStats) { }