public void pauseSimulation() { playButton.interactable = true; pauseButton.interactable = false; timeStateAt = TimeStates.Paused; Time.timeScale = 0; }
public void playSimulation() { playButton.interactable = false; pauseButton.interactable = true; timeStateAt = TimeStates.Started; setTime(timeValue); }
public void pauseSimulation() { playButton.interactable = true; pauseButton.interactable = false; timeStateAt = TimeStates.Paused; Time.timeScale = 0; Debug.Log("RHS>>> simulation paused."); }
public void playSimulation() { playButton.interactable = false; pauseButton.interactable = true; stopButton.interactable = true; timeStateAt = TimeStates.Started; setTime(timeValue); Debug.Log("RHS>>> simulation started."); }
// InitLevel: initializes the level following network initialization public void InitLevel(TimeStates TimeState) { // check if LevelManager is already instantiated if (LevelManager.instance == null) { // instantiate the level manager Instantiate(levelObject); } // get class instance lm = LevelManager.instance; lm.setTimeState(TimeState); lm.LoadLevelScene(); InitSound(); }
// OnStart: occurs when both players have joined the room. The game is ready to go :) void OnStart(TimeStates TimeState) { // Get all other players in the room PhotonPlayer[] players = PhotonNetwork.otherPlayers; // Ensure there are only two players in the room if (players.Length != 1) { Debug.Log("Player count not fulfilled.."); return; } // instantiate the other player otherPlayer = players[0]; Debug.Log("~~READY~~"); // set connection state isConnected = true; PhotonNetwork.networkingPeer.SetReceivingEnabled(1, true); // initialize the level gm.InitLevel(TimeState); }
public float GetTimescale(TimeStates state) { return(_timeScales[state]); }
private void SetTimescale(TimeStates state, float scale) { _timeState = state; _selfTimescale = scale; }
public void SaveTimes(IEnumerable times, TimeStates state) { var client = new TimeWSSoapClient(); const string etcDoc = "<TimeTaskETCForProject useActionHints=\"true\"/>"; var timeList = new StringBuilder("<TimeList ProxyResourceId=\"\" useActionHints=\"true\">"); var s = new XmlSerializer(typeof(Time)); var settings = new XmlWriterSettings { OmitXmlDeclaration = true }; var namespaces = new XmlSerializerNamespaces(); namespaces.Add("", ""); var modifiedTimes = new List <Time>(); if (state == TimeStates.New) { modifiedTimes = ModifyTimesForNew(times); } else if (state == TimeStates.Modified) { modifiedTimes = ModifyTimesForApproval(times); } else if (state == TimeStates.Deleted) { modifiedTimes = ModifyTimesForDelete(times); } foreach (var time in modifiedTimes) { var ms = new MemoryStream(); using (var writer = XmlWriter.Create(ms, settings)) { s.Serialize(writer, time, namespaces); } ms.Seek(0, SeekOrigin.Begin); var xmlStr = new StreamReader(ms).ReadToEnd(); timeList.Append(xmlStr); } timeList.Append("</TimeList>"); bool result; XmlNode failResult; client.UpdateTimeAndTaskETCForTimeEntry(new ICERequestHeader(), timeList.ToString(), etcDoc, out result, out failResult); if (result && string.IsNullOrEmpty(failResult.InnerText)) { return; } var msg = "Failed to save times"; if (!string.IsNullOrEmpty(failResult.InnerText)) { msg += ":\n" + failResult.InnerText; } throw new Exception(msg); }
public void setTimeState(TimeStates state) { this.TimeState = state; }