GameObject InstantiateToggleInput(UserDefinedConstants.Entry <bool> entry) { var obj = Instantiate(toggleInputPrefab, settingsContainer.transform); ToggleInputController toggle = obj.GetComponent <ToggleInputController>(); toggle.key = entry._name; toggle.value = entry; toggle.label = entry._label; return(obj); }
GameObject InstantiateStringInput(UserDefinedConstants.Entry <string> entry) { var obj = Instantiate(stringInputPrefab, settingsContainer.transform); TextInputController text = obj.GetComponent <TextInputController>(); text.key = entry._name; text.value = entry; text.label = entry._label; return(obj); }