GameObject InstantiateToggleInput(UserDefinedConstants.Entry <bool> entry)
    {
        var obj = Instantiate(toggleInputPrefab, settingsContainer.transform);
        ToggleInputController toggle = obj.GetComponent <ToggleInputController>();

        toggle.key   = entry._name;
        toggle.value = entry;
        toggle.label = entry._label;
        return(obj);
    }
    GameObject InstantiateStringInput(UserDefinedConstants.Entry <string> entry)
    {
        var obj = Instantiate(stringInputPrefab, settingsContainer.transform);
        TextInputController text = obj.GetComponent <TextInputController>();

        text.key   = entry._name;
        text.value = entry;
        text.label = entry._label;
        return(obj);
    }