public EntityContainer(Transform t, MapEntity e) { transform = t; entity = e; }
/// <summary> /// Imports the specified world into the SabreCSG model. /// </summary> /// <param name="model">The model to import into.</param> /// <param name="world">The world to be imported.</param> /// <param name="scale">The scale modifier.</param> public static void Import(Transform rootTransform, MapWorld world) { _conversionScale = 1.0f / _Scale; // create a material searcher to associate materials automatically. MaterialSearcher materialSearcher = new MaterialSearcher(); var mapTransform = CreateGameObjectWithUniqueName(world.mapName, rootTransform); mapTransform.position = Vector3.zero; // Index of entities by trenchbroom id var entitiesById = new Dictionary <int, EntityContainer>(); var layers = new List <EntityContainer>(); for (int e = 0; e < world.Entities.Count; e++) { var entity = world.Entities[e]; //EntityContainer eContainer = null; if (entity.tbId >= 0) { var name = String.IsNullOrEmpty(entity.tbName) ? "Unnamed" : entity.tbName; var t = CreateGameObjectWithUniqueName(name, mapTransform); var eContainer = new EntityContainer(t, entity); entitiesById.Add(entity.tbId, eContainer); if (entity.tbType == "_tb_layer") { layers.Add(eContainer); eContainer.transform.SetParent(null); // unparent until layers are sorted by sort index } } } var defaultLayer = CreateGameObjectWithUniqueName("Default Layer", mapTransform); layers = layers.OrderBy(l => l.entity.tbLayerSortIndex).ToList(); // sort layers by layer sort index foreach (var l in layers) { l.transform.SetParent(mapTransform); // parent layers to map in order } bool valveFormat = world.valveFormat; // iterate through all entities. for (int e = 0; e < world.Entities.Count; e++) { #if UNITY_EDITOR UnityEditor.EditorUtility.DisplayProgressBar("Importing Quake 1 Map", "Converting Quake 1 Entities To Brushes (" + (e + 1) + " / " + world.Entities.Count + ")...", e / (float)world.Entities.Count); #endif MapEntity entity = world.Entities[e]; Transform brushParent = mapTransform; bool isLayer = false; bool isTrigger = false; if (entity.ClassName == "worldspawn") { brushParent = defaultLayer; } else if (entity.tbType == "_tb_layer") { isLayer = true; if (entitiesById.TryGetValue(entity.tbId, out EntityContainer eContainer)) { brushParent = eContainer.transform; } } else if (entity.tbType == "_tb_group") { if (entitiesById.TryGetValue(entity.tbId, out EntityContainer eContainer)) { brushParent = eContainer.transform; } } else { if (entity.ClassName.Contains("trigger")) { isTrigger = true; } brushParent = CreateGameObjectWithUniqueName(entity.ClassName, mapTransform); } if (brushParent != mapTransform && brushParent != defaultLayer) { if (entity.tbGroup > 0) { if (entitiesById.TryGetValue(entity.tbGroup, out EntityContainer eContainer)) { brushParent.SetParent(eContainer.transform); } } else if (entity.tbLayer > 0) { if (entitiesById.TryGetValue(entity.tbLayer, out EntityContainer eContainer)) { brushParent.SetParent(eContainer.transform); } } else if (!isLayer) { brushParent.SetParent(defaultLayer); } } //if(entity.) if (entity.Brushes.Count == 0) { continue; } var model = ChiselModelManager.CreateNewModel(brushParent); // var model = OperationsUtility.CreateModelInstanceInScene(brushParent); var parent = model.transform; if (isTrigger) { //model.Settings = (model.Settings | ModelSettingsFlags.IsTrigger | ModelSettingsFlags.SetColliderConvex | ModelSettingsFlags.DoNotRender); } // iterate through all entity brushes. for (int i = 0; i < entity.Brushes.Count; i++) { MapBrush brush = entity.Brushes[i]; // build a very large cube brush. ChiselBrush go = ChiselComponentFactory.Create <ChiselBrush>(model); go.definition.surfaceDefinition = new ChiselSurfaceDefinition(); go.definition.surfaceDefinition.EnsureSize(6); BrushMesh brushMesh = new BrushMesh(); go.definition.brushOutline = brushMesh; BrushMeshFactory.CreateBox(ref brushMesh, new Vector3(-4096, -4096, -4096), new Vector3(4096, 4096, 4096), in go.definition.surfaceDefinition); // prepare for uv calculations of clip planes after cutting. var planes = new float4[brush.Sides.Count]; var planeSurfaces = new ChiselSurface[brush.Sides.Count]; // compute all the sides of the brush that will be clipped. for (int j = brush.Sides.Count; j-- > 0;) { MapBrushSide side = brush.Sides[j]; // detect excluded polygons. //if (IsExcludedMaterial(side.Material)) //polygon.UserExcludeFromFinal = true; // detect collision-only brushes. //if (IsInvisibleMaterial(side.Material)) //pr.IsVisible = false; // find the material in the unity project automatically. Material material; string materialName = side.Material.Replace("*", "#"); material = materialSearcher.FindMaterial(new string[] { materialName }); if (material == null) { material = ChiselMaterialManager.DefaultFloorMaterial; } // create chisel surface for the clip. ChiselSurface surface = new ChiselSurface(); surface.brushMaterial = ChiselBrushMaterial.CreateInstance(material, ChiselMaterialManager.DefaultPhysicsMaterial); surface.surfaceDescription = SurfaceDescription.Default; // detect collision-only polygons. if (IsInvisibleMaterial(side.Material)) { surface.brushMaterial.LayerUsage &= ~LayerUsageFlags.RenderReceiveCastShadows; } // detect excluded polygons. if (IsExcludedMaterial(side.Material)) { surface.brushMaterial.LayerUsage &= LayerUsageFlags.CastShadows; surface.brushMaterial.LayerUsage |= LayerUsageFlags.Collidable; } // calculate the clipping planes. Plane clip = new Plane(go.transform.InverseTransformPoint(new Vector3(side.Plane.P1.X, side.Plane.P1.Z, side.Plane.P1.Y) * _conversionScale), go.transform.InverseTransformPoint(new Vector3(side.Plane.P2.X, side.Plane.P2.Z, side.Plane.P2.Y) * _conversionScale), go.transform.InverseTransformPoint(new Vector3(side.Plane.P3.X, side.Plane.P3.Z, side.Plane.P3.Y) * _conversionScale)); planes[j] = new float4(clip.normal, clip.distance); planeSurfaces[j] = surface; } // cut all the clipping planes out of the brush in one go. brushMesh.Cut(planes, planeSurfaces); // now iterate over the planes to calculate UV coordinates. int[] indices = new int[brush.Sides.Count]; for (int k = 0; k < planes.Length; k++) { var plane = planes[k]; int closestIndex = 0; float closestDistance = math.lengthsq(plane - brushMesh.planes[0]); for (int j = 1; j < brushMesh.planes.Length; j++) { float testDistance = math.lengthsq(plane - brushMesh.planes[j]); if (testDistance < closestDistance) { closestIndex = j; closestDistance = testDistance; } } indices[k] = closestIndex; } for (int j = 0; j < indices.Length; j++) { brushMesh.planes[indices[j]] = planes[j]; } for (int j = brush.Sides.Count; j-- > 0;) { MapBrushSide side = brush.Sides[j]; var surface = brushMesh.polygons[indices[j]].surface; var material = surface.brushMaterial.RenderMaterial; // calculate the texture coordinates. int w = 256; int h = 256; if (material.mainTexture != null) { w = material.mainTexture.width; h = material.mainTexture.height; } var clip = new Plane(planes[j].xyz, planes[j].w); if (world.valveFormat) { var uAxis = new VmfAxis(side.t1, side.Offset.X, side.Scale.X); var vAxis = new VmfAxis(side.t2, side.Offset.Y, side.Scale.Y); CalculateTextureCoordinates(go, surface, clip, w, h, uAxis, vAxis); } else { if (GetTextureAxises(clip, out MapVector3 t1, out MapVector3 t2)) { var uAxis = new VmfAxis(t1, side.Offset.X, side.Scale.X); var vAxis = new VmfAxis(t2, side.Offset.Y, side.Scale.Y); CalculateTextureCoordinates(go, surface, clip, w, h, uAxis, vAxis); } } } try { // finalize the brush by snapping planes and centering the pivot point. go.transform.position += brushMesh.CenterAndSnapPlanes(); } catch { // Brush failed, destroy brush GameObject.DestroyImmediate(go); } } } #if UNITY_EDITOR UnityEditor.EditorUtility.ClearProgressBar(); #endif }
/// <summary> /// Imports the specified Quake 1 Map Format file. /// </summary> /// <param name="path">The file path.</param> /// <returns>A <see cref="MapWorld"/> containing the imported world data.</returns> public MapWorld Import(string path) { // create a new world. MapWorld world = new MapWorld(); world.mapName = Path.GetFileNameWithoutExtension(path); // open the file for reading. we use streams for additional performance. // it's faster than File.ReadAllLines() as that requires two iterations. using (FileStream stream = new FileStream(path, FileMode.Open, FileAccess.Read)) using (StreamReader reader = new StreamReader(stream)) { // read all the lines from the file. int depth = 0; string line; bool justEnteredClosure = false; bool valveFormat = false; string key; object value; MapBrush brush = null; MapEntity entity = null; while (!reader.EndOfStream) { line = reader.ReadLine().Trim(); //UnityEngine.Debug.Log("Line = " + line); if (line.Length == 0) { continue; } // skip comments. if (line[0] == '/') { continue; } // parse closures and keep track of them. if (line[0] == '{') { depth++; justEnteredClosure = true; //UnityEngine.Debug.Log($"Entered Closure Depth = {depth}"); continue; } if (line[0] == '}') { depth--; //UnityEngine.Debug.Log($"Exited Closure Depth = {depth}"); continue; } // parse entity. if (depth == 1) { // create a new entity and add it to the world. if (justEnteredClosure) { entity = new MapEntity(); world.Entities.Add(entity); } // parse entity properties. if (TryParsekeyValue(line, out key, out value)) { switch (key) { case "mapversion": var version = (int)value; if (version == 220) { valveFormat = true; //world.valveFormat = adjustTexturesForValve; world.valveFormat = true; } //UnityEngine.Debug.Log($"mapversion = {version}"); break; case "classname": entity.ClassName = (string)value; //UnityEngine.Debug.Log($"Classname = {entity.ClassName}"); break; case "_tb_type": entity.tbType = (string)value; break; case "_tb_name": entity.tbName = (string)value; break; case "_tb_id": entity.tbId = (int)value; break; case "_tb_layer": entity.tbLayer = (int)value; break; case "_tb_layer_sort_index": entity.tbLayerSortIndex = (int)value; break; case "_tb_group": entity.tbGroup = (int)value; break; } } } // parse entity brush. if (depth == 2) { // create a new brush and add it to the entity. if (justEnteredClosure) { brush = new MapBrush(); entity.Brushes.Add(brush); } // parse brush sides. MapBrushSide mapBrushSide; if (TryParseBrushSide(line, out mapBrushSide, valveFormat)) { brush.Sides.Add(mapBrushSide); } } justEnteredClosure = false; } } return(world); }