void OnUsedItem(UsableItem itemData, Vector3 lookAt) { if (player.isNonHostLocalPlayer) { player.SetItemCooldown(itemData.cooldownCategory, itemData.cooldown); } itemData.OnUsedHotbar(player, lookAt); if (itemData is WeaponItem) { foreach (Animator animator in GetComponentsInChildren <Animator>()) { animator.SetTrigger("UPPERBODY_USED"); } } }