예제 #1
0
 public void OnUsedItem(Item item)
 {
     // validate
     if (item.data is UsableItem)
     {
         UsableItem itemData = (UsableItem)item.data;
         itemData.OnUsed(this);
     }
 }
예제 #2
0
    // used by local simulation and Rpc, so we might as well put it in a function
    void OnUsedItem(UsableItem itemData, Vector3 lookAt)
    {
        // reset usage time
        usageEndTime = Time.time + itemData.cooldown;

        // call OnUsed
        itemData.OnUsed(this, lookAt);

        // trigger upperbody usage animation
        // (trigger works best for usage, especially for repeated usage to)
        // (only for weapons, not for potions until we can hold potions in hand
        //  later on)
        if (itemData is WeaponItem)
        {
            animator.SetTrigger("UPPERBODY_USED");
        }
    }