//Mostly temp void Update() { if (Input.GetKey(KeyCode.Mouse1)) { if (items[SelectedSlot] as UsableItem != null) { UsableItem activeItem = (UsableItem)items[SelectedSlot]; if (activeItem.Activate()) { if (activeItem.RemoveAfterUse) { RemoveItem(SelectedSlot); } } } else { //raytest //All this has to move to like player or something Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit2D hit = Physics2D.GetRayIntersection(ray); if (hit) { if (hit.collider != null) { GameObject obj = hit.transform.gameObject; if (obj.tag == "Clickable") { obj.GetComponent <Plant>().OnCast(); //Need a series of classes for objects in world, with on clicked() etc. } } } } } if (Input.GetKeyDown(KeyCode.E)) { inventoryPanel.SetActive(!inventoryPanel.activeSelf); tooltip.Deactivate(); } if (Input.GetKeyDown(KeyCode.Q)) { //Drop selected item DropItem(SelectedSlot); } if (Input.GetKeyDown(KeyCode.P)) { updateSelectedSlot(SelectedSlot + 1); } if (Input.GetKeyDown(KeyCode.O)) { updateSelectedSlot(SelectedSlot - 1); } //Input for selected slot in toolbar items[SelectedSlot].WhileSelected(); }