static int _m_AddUIVertexQuad(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.UIVertex[] _verts = (UnityEngine.UIVertex[])translator.GetObject(L, 2, typeof(UnityEngine.UIVertex[]));

                    gen_to_be_invoked.AddUIVertexQuad(_verts);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }