static int _m_AddUIVertexQuad(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.VertexHelper gen_to_be_invoked = (UnityEngine.UI.VertexHelper)translator.FastGetCSObj(L, 1); { UnityEngine.UIVertex[] _verts = (UnityEngine.UIVertex[])translator.GetObject(L, 2, typeof(UnityEngine.UIVertex[])); gen_to_be_invoked.AddUIVertexQuad(_verts); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }