int UnityEngineUIScrollRect_m_IsActive(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ScrollRect gen_to_be_invoked = (UnityEngine.UI.ScrollRect)translator.FastGetCSObj(L, 1); { bool gen_ret = gen_to_be_invoked.IsActive( ); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } }
static int _m_IsActive(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ScrollRect __cl_gen_to_be_invoked = (UnityEngine.UI.ScrollRect)translator.FastGetCSObj(L, 1); try { { bool __cl_gen_ret = __cl_gen_to_be_invoked.IsActive( ); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }