int UnityEngineUIScrollRect_m_IsActive(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.ScrollRect gen_to_be_invoked = (UnityEngine.UI.ScrollRect)translator.FastGetCSObj(L, 1);


            {
                bool gen_ret = gen_to_be_invoked.IsActive(  );
                LuaAPI.lua_pushboolean(L, gen_ret);



                return(1);
            }
        }
Exemple #2
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        static int _m_IsActive(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.UI.ScrollRect __cl_gen_to_be_invoked = (UnityEngine.UI.ScrollRect)translator.FastGetCSObj(L, 1);


            try {
                {
                    bool __cl_gen_ret = __cl_gen_to_be_invoked.IsActive(  );
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }