int UnityEngineUIScrollRect_m_Rebuild(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.ScrollRect gen_to_be_invoked = (UnityEngine.UI.ScrollRect)translator.FastGetCSObj(L, 1); { UnityEngine.UI.CanvasUpdate _executing; translator.Get(L, 2, out _executing); gen_to_be_invoked.Rebuild(_executing); return(0); } }
static int _m_Rebuild(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ScrollRect __cl_gen_to_be_invoked = (UnityEngine.UI.ScrollRect)translator.FastGetCSObj(L, 1); try { { UnityEngine.UI.CanvasUpdate executing; translator.Get(L, 2, out executing); __cl_gen_to_be_invoked.Rebuild(executing); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }