public static void Register() { if (doNotModify) { return; } object o = null; { UnityEngine.MonoBehaviour v = (UnityEngine.MonoBehaviour)o; v = new UnityEngine.MonoBehaviour(); var p1 = v.tag; v.tag = (System.String)o; var p2 = v.name; v.name = (System.String)o; v.IsInvoking(); v.CancelInvoke(); v.Invoke((System.String)o, (System.Single)o); v.InvokeRepeating((System.String)o, (System.Single)o, (System.Single)o); v.CancelInvoke((System.String)o); v.IsInvoking((System.String)o); v.StartCoroutine((System.String)o); v.StartCoroutine((System.String)o, (System.Object)o); v.StartCoroutine((System.Collections.IEnumerator)o); v.StopCoroutine((System.Collections.IEnumerator)o); v.StopCoroutine((UnityEngine.Coroutine)o); UnityEngine.MonoBehaviour.print((System.Object)o); v.GetComponent((System.Type)o); UnityEngine.Component p3 = (UnityEngine.Component)o; v.TryGetComponent((System.Type)o, out p3); v.GetComponentInChildren((System.Type)o, (System.Boolean)o); v.GetComponentInChildren((System.Type)o); v.GetComponentsInChildren((System.Type)o, (System.Boolean)o); v.GetComponentsInChildren((System.Type)o); v.GetComponentInParent((System.Type)o); v.GetComponentsInParent((System.Type)o, (System.Boolean)o); v.GetComponentsInParent((System.Type)o); v.GetComponents((System.Type)o); v.GetComponents((System.Type)o, (System.Collections.Generic.List <UnityEngine.Component>)o); v.CompareTag((System.String)o); v.SendMessageUpwards((System.String)o, (System.Object)o); v.SendMessageUpwards((System.String)o); v.SendMessageUpwards((System.String)o, (UnityEngine.SendMessageOptions)o); v.SendMessage((System.String)o, (System.Object)o); v.SendMessage((System.String)o); v.SendMessage((System.String)o, (UnityEngine.SendMessageOptions)o); v.BroadcastMessage((System.String)o, (System.Object)o); v.BroadcastMessage((System.String)o); v.BroadcastMessage((System.String)o, (UnityEngine.SendMessageOptions)o); v.GetInstanceID(); v.GetHashCode(); v.Equals((System.Object)o); v.ToString(); } { UnityEngine.Transform v = (UnityEngine.Transform)o; var p4 = v.position; v.position = (UnityEngine.Vector3)o; var p5 = v.localPosition; v.localPosition = (UnityEngine.Vector3)o; var p6 = v.eulerAngles; v.eulerAngles = (UnityEngine.Vector3)o; var p7 = v.localEulerAngles; v.localEulerAngles = (UnityEngine.Vector3)o; var p8 = v.right; v.right = (UnityEngine.Vector3)o; var p9 = v.up; v.up = (UnityEngine.Vector3)o; var pA = v.forward; v.forward = (UnityEngine.Vector3)o; var pB = v.rotation; v.rotation = (UnityEngine.Quaternion)o; var pC = v.localRotation; v.localRotation = (UnityEngine.Quaternion)o; var pD = v.localScale; v.localScale = (UnityEngine.Vector3)o; var pE = v.parent; v.parent = (UnityEngine.Transform)o; var pF = v.worldToLocalMatrix; var p10 = v.localToWorldMatrix; var p11 = v.root; var p12 = v.lossyScale; var p13 = v.hierarchyCapacity; v.hierarchyCapacity = (System.Int32)o; var p14 = v.hierarchyCount; var p15 = v.tag; v.tag = (System.String)o; var p16 = v.name; v.name = (System.String)o; v.SetParent((UnityEngine.Transform)o); v.SetPositionAndRotation((UnityEngine.Vector3)o, (UnityEngine.Quaternion)o); v.Translate((UnityEngine.Vector3)o, (UnityEngine.Space)o); v.Translate((UnityEngine.Vector3)o); v.Translate((System.Single)o, (System.Single)o, (System.Single)o, (UnityEngine.Space)o); v.Translate((System.Single)o, (System.Single)o, (System.Single)o); v.Translate((UnityEngine.Vector3)o, (UnityEngine.Transform)o); v.Translate((System.Single)o, (System.Single)o, (System.Single)o, (UnityEngine.Transform)o); v.Rotate((UnityEngine.Vector3)o, (UnityEngine.Space)o); v.Rotate((UnityEngine.Vector3)o); v.Rotate((System.Single)o, (System.Single)o, (System.Single)o, (UnityEngine.Space)o); v.Rotate((System.Single)o, (System.Single)o, (System.Single)o); v.Rotate((UnityEngine.Vector3)o, (System.Single)o, (UnityEngine.Space)o); v.Rotate((UnityEngine.Vector3)o, (System.Single)o); v.RotateAround((UnityEngine.Vector3)o, (UnityEngine.Vector3)o, (System.Single)o); v.LookAt((UnityEngine.Transform)o, (UnityEngine.Vector3)o); v.LookAt((UnityEngine.Transform)o); v.LookAt((UnityEngine.Vector3)o, (UnityEngine.Vector3)o); v.LookAt((UnityEngine.Vector3)o); v.TransformDirection((UnityEngine.Vector3)o); v.TransformDirection((System.Single)o, (System.Single)o, (System.Single)o); v.InverseTransformDirection((UnityEngine.Vector3)o); v.InverseTransformDirection((System.Single)o, (System.Single)o, (System.Single)o); v.TransformVector((UnityEngine.Vector3)o); v.TransformVector((System.Single)o, (System.Single)o, (System.Single)o); v.InverseTransformVector((UnityEngine.Vector3)o); v.InverseTransformVector((System.Single)o, (System.Single)o, (System.Single)o); v.TransformPoint((UnityEngine.Vector3)o); v.TransformPoint((System.Single)o, (System.Single)o, (System.Single)o); v.InverseTransformPoint((UnityEngine.Vector3)o); v.InverseTransformPoint((System.Single)o, (System.Single)o, (System.Single)o); v.Find((System.String)o); v.GetEnumerator(); v.GetComponent((System.Type)o); UnityEngine.Component p17 = (UnityEngine.Component)o; v.TryGetComponent((System.Type)o, out p17); v.GetComponentInChildren((System.Type)o, (System.Boolean)o); v.GetComponentInChildren((System.Type)o); v.GetComponentsInChildren((System.Type)o, (System.Boolean)o); v.GetComponentsInChildren((System.Type)o); v.GetComponentInParent((System.Type)o); v.GetComponentsInParent((System.Type)o, (System.Boolean)o); v.GetComponentsInParent((System.Type)o); v.GetComponents((System.Type)o); v.GetComponents((System.Type)o, (System.Collections.Generic.List <UnityEngine.Component>)o); v.CompareTag((System.String)o); v.SendMessageUpwards((System.String)o, (System.Object)o); v.SendMessageUpwards((System.String)o); v.SendMessageUpwards((System.String)o, (UnityEngine.SendMessageOptions)o); v.SendMessage((System.String)o, (System.Object)o); v.SendMessage((System.String)o); v.SendMessage((System.String)o, (UnityEngine.SendMessageOptions)o); v.BroadcastMessage((System.String)o, (System.Object)o); v.BroadcastMessage((System.String)o); v.BroadcastMessage((System.String)o, (UnityEngine.SendMessageOptions)o); v.GetInstanceID(); v.GetHashCode(); v.Equals((System.Object)o); v.ToString(); } }