int UnityEngineTransform_m_InverseTransformDirection(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformDirection(_x, _y, _z); translator.PushUnityEngineVector3(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _direction; translator.Get(L, 2, out _direction); UnityEngine.Vector3 gen_ret = gen_to_be_invoked.InverseTransformDirection(_direction); translator.PushUnityEngineVector3(L, gen_ret); return(1); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformDirection!")); }
public static TriangleHit?Raycast(Ray ray, int level, BoundsMap bounds, Func <Cell, float> heightAt, Transform gridTransform = null) { if (gridTransform != null) { ray = new Ray(gridTransform.InverseTransformPoint(ray.origin), gridTransform.InverseTransformDirection(ray.direction)); } var closest = (ray.origin - Vector3.Dot(ray.origin, ray.direction) * ray.direction).magnitude; var candidates = new List <Triangle>(Triangle.AtLevel(0)); for (int i = 0; i < level; i++) { var triangles = candidates; candidates = new List <Triangle>(); foreach (var triangle in triangles) { var max = bounds.GetMax(triangle, i); if (max < closest) { continue; } if (intersectsCell(ray, triangle, i, bounds.GetMin(triangle, i), max)) { candidates.AddRange(triangle.GetChildren(i + 1)); } } } return(candidates.Select(t => t.Raycast(ray, level, heightAt)).Where(h => h.HasValue).MinByOrDefault(t => t.Value.Distance)); }
public static int InverseTransformDirection(IntPtr L) { int result = 1; int count = LuaDLL.lua_gettop(L); if (count == 2 && LuaStatic.CheckType(L, typeof(UnityEngine.Vector3), 2)) { UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform; UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)LuaStatic.GetObj(L, 2); LuaDLL.lua_pushvector3(L, obj.InverseTransformDirection(arg1)); return(result); } if (count == 4 && LuaStatic.CheckType(L, typeof(Single), 2) && LuaStatic.CheckType(L, typeof(Single), 3) && LuaStatic.CheckType(L, typeof(Single), 4)) { UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform; Single arg1 = (Single)(double)(LuaStatic.GetObj(L, 2)); Single arg2 = (Single)(double)(LuaStatic.GetObj(L, 3)); Single arg3 = (Single)(double)(LuaStatic.GetObj(L, 4)); LuaDLL.lua_pushvector3(L, obj.InverseTransformDirection(arg1, arg2, arg3)); return(result); } LuaStatic.traceback(L, "count not enough"); LuaDLL.lua_error(L); return(result); }
public static int InverseTransformDirection(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2); UnityEngine.Vector3 res = arg0.InverseTransformDirection(arg1); LuaCallback.PushVector(L, res); return(1); } if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2) && LuaAPI.IsNumber(L, 3) && LuaAPI.IsNumber(L, 4)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); System.Single arg1 = (System.Single)LuaCallback.ToNumber(L, 2); System.Single arg2 = (System.Single)LuaCallback.ToNumber(L, 3); System.Single arg3 = (System.Single)LuaCallback.ToNumber(L, 4); UnityEngine.Vector3 res = arg0.InverseTransformDirection(arg1, arg2, arg3); LuaCallback.PushVector(L, res); return(1); } return(0); }
public static void Register() { if (doNotModify) { return; } object o = null; { UnityEngine.MonoBehaviour v = (UnityEngine.MonoBehaviour)o; v = new UnityEngine.MonoBehaviour(); var p1 = v.tag; v.tag = (System.String)o; var p2 = v.name; v.name = (System.String)o; v.IsInvoking(); v.CancelInvoke(); v.Invoke((System.String)o, (System.Single)o); v.InvokeRepeating((System.String)o, (System.Single)o, (System.Single)o); v.CancelInvoke((System.String)o); v.IsInvoking((System.String)o); v.StartCoroutine((System.String)o); v.StartCoroutine((System.String)o, (System.Object)o); v.StartCoroutine((System.Collections.IEnumerator)o); v.StopCoroutine((System.Collections.IEnumerator)o); v.StopCoroutine((UnityEngine.Coroutine)o); UnityEngine.MonoBehaviour.print((System.Object)o); v.GetComponent((System.Type)o); UnityEngine.Component p3 = (UnityEngine.Component)o; v.TryGetComponent((System.Type)o, out p3); v.GetComponentInChildren((System.Type)o, (System.Boolean)o); v.GetComponentInChildren((System.Type)o); v.GetComponentsInChildren((System.Type)o, (System.Boolean)o); v.GetComponentsInChildren((System.Type)o); v.GetComponentInParent((System.Type)o); v.GetComponentsInParent((System.Type)o, (System.Boolean)o); v.GetComponentsInParent((System.Type)o); v.GetComponents((System.Type)o); v.GetComponents((System.Type)o, (System.Collections.Generic.List <UnityEngine.Component>)o); v.CompareTag((System.String)o); v.SendMessageUpwards((System.String)o, (System.Object)o); v.SendMessageUpwards((System.String)o); v.SendMessageUpwards((System.String)o, (UnityEngine.SendMessageOptions)o); v.SendMessage((System.String)o, (System.Object)o); v.SendMessage((System.String)o); v.SendMessage((System.String)o, (UnityEngine.SendMessageOptions)o); v.BroadcastMessage((System.String)o, (System.Object)o); v.BroadcastMessage((System.String)o); v.BroadcastMessage((System.String)o, (UnityEngine.SendMessageOptions)o); v.GetInstanceID(); v.GetHashCode(); v.Equals((System.Object)o); v.ToString(); } { UnityEngine.Transform v = (UnityEngine.Transform)o; var p4 = v.position; v.position = (UnityEngine.Vector3)o; var p5 = v.localPosition; v.localPosition = (UnityEngine.Vector3)o; var p6 = v.eulerAngles; v.eulerAngles = (UnityEngine.Vector3)o; var p7 = v.localEulerAngles; v.localEulerAngles = (UnityEngine.Vector3)o; var p8 = v.right; v.right = (UnityEngine.Vector3)o; var p9 = v.up; v.up = (UnityEngine.Vector3)o; var pA = v.forward; v.forward = (UnityEngine.Vector3)o; var pB = v.rotation; v.rotation = (UnityEngine.Quaternion)o; var pC = v.localRotation; v.localRotation = (UnityEngine.Quaternion)o; var pD = v.localScale; v.localScale = (UnityEngine.Vector3)o; var pE = v.parent; v.parent = (UnityEngine.Transform)o; var pF = v.worldToLocalMatrix; var p10 = v.localToWorldMatrix; var p11 = v.root; var p12 = v.lossyScale; var p13 = v.hierarchyCapacity; v.hierarchyCapacity = (System.Int32)o; var p14 = v.hierarchyCount; var p15 = v.tag; v.tag = (System.String)o; var p16 = v.name; v.name = (System.String)o; v.SetParent((UnityEngine.Transform)o); v.SetPositionAndRotation((UnityEngine.Vector3)o, (UnityEngine.Quaternion)o); v.Translate((UnityEngine.Vector3)o, (UnityEngine.Space)o); v.Translate((UnityEngine.Vector3)o); v.Translate((System.Single)o, (System.Single)o, (System.Single)o, (UnityEngine.Space)o); v.Translate((System.Single)o, (System.Single)o, (System.Single)o); v.Translate((UnityEngine.Vector3)o, (UnityEngine.Transform)o); v.Translate((System.Single)o, (System.Single)o, (System.Single)o, (UnityEngine.Transform)o); v.Rotate((UnityEngine.Vector3)o, (UnityEngine.Space)o); v.Rotate((UnityEngine.Vector3)o); v.Rotate((System.Single)o, (System.Single)o, (System.Single)o, (UnityEngine.Space)o); v.Rotate((System.Single)o, (System.Single)o, (System.Single)o); v.Rotate((UnityEngine.Vector3)o, (System.Single)o, (UnityEngine.Space)o); v.Rotate((UnityEngine.Vector3)o, (System.Single)o); v.RotateAround((UnityEngine.Vector3)o, (UnityEngine.Vector3)o, (System.Single)o); v.LookAt((UnityEngine.Transform)o, (UnityEngine.Vector3)o); v.LookAt((UnityEngine.Transform)o); v.LookAt((UnityEngine.Vector3)o, (UnityEngine.Vector3)o); v.LookAt((UnityEngine.Vector3)o); v.TransformDirection((UnityEngine.Vector3)o); v.TransformDirection((System.Single)o, (System.Single)o, (System.Single)o); v.InverseTransformDirection((UnityEngine.Vector3)o); v.InverseTransformDirection((System.Single)o, (System.Single)o, (System.Single)o); v.TransformVector((UnityEngine.Vector3)o); v.TransformVector((System.Single)o, (System.Single)o, (System.Single)o); v.InverseTransformVector((UnityEngine.Vector3)o); v.InverseTransformVector((System.Single)o, (System.Single)o, (System.Single)o); v.TransformPoint((UnityEngine.Vector3)o); v.TransformPoint((System.Single)o, (System.Single)o, (System.Single)o); v.InverseTransformPoint((UnityEngine.Vector3)o); v.InverseTransformPoint((System.Single)o, (System.Single)o, (System.Single)o); v.Find((System.String)o); v.GetEnumerator(); v.GetComponent((System.Type)o); UnityEngine.Component p17 = (UnityEngine.Component)o; v.TryGetComponent((System.Type)o, out p17); v.GetComponentInChildren((System.Type)o, (System.Boolean)o); v.GetComponentInChildren((System.Type)o); v.GetComponentsInChildren((System.Type)o, (System.Boolean)o); v.GetComponentsInChildren((System.Type)o); v.GetComponentInParent((System.Type)o); v.GetComponentsInParent((System.Type)o, (System.Boolean)o); v.GetComponentsInParent((System.Type)o); v.GetComponents((System.Type)o); v.GetComponents((System.Type)o, (System.Collections.Generic.List <UnityEngine.Component>)o); v.CompareTag((System.String)o); v.SendMessageUpwards((System.String)o, (System.Object)o); v.SendMessageUpwards((System.String)o); v.SendMessageUpwards((System.String)o, (UnityEngine.SendMessageOptions)o); v.SendMessage((System.String)o, (System.Object)o); v.SendMessage((System.String)o); v.SendMessage((System.String)o, (UnityEngine.SendMessageOptions)o); v.BroadcastMessage((System.String)o, (System.Object)o); v.BroadcastMessage((System.String)o); v.BroadcastMessage((System.String)o, (UnityEngine.SendMessageOptions)o); v.GetInstanceID(); v.GetHashCode(); v.Equals((System.Object)o); v.ToString(); } }