public static int FindChild(IntPtr L) { int result = 1; int count = LuaDLL.lua_gettop(L); if (count != 2) { LuaStatic.traceback(L, "count not enough"); LuaDLL.lua_error(L); return(result); } UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform; String arg1 = (String)LuaStatic.GetObj(L, 2); LuaStatic.addGameObject2Lua(L, obj.FindChild(arg1), "Transform"); return(result); }