private void ForceUpdateInsetsInternal(UniWebViewEdgeInsets insets) { _insets = insets; UniWebViewPlugin.ChangeSize(gameObject.name, this.insets.top, this.insets.left, this.insets.bottom, this.insets.right); #if UNITY_EDITOR CreateTexture(this.insets.left, this.insets.bottom, Screen.width - this.insets.left - this.insets.right, Screen.height - this.insets.top - this.insets.bottom ); #endif }
private void ForceUpdateInsetsInternal(UniWebViewEdgeInsets insets) { this._insets = insets; UniWebViewPlugin.ChangeSize(base.gameObject.name, this.insets.top, this.insets.left, this.insets.bottom, this.insets.right); }