コード例 #1
0
	private void ForceUpdateInsetsInternal(UniWebViewEdgeInsets insets) {
		_insets = insets;
		UniWebViewPlugin.ChangeSize(gameObject.name,
		                            this.insets.top,
		                            this.insets.left,
		                            this.insets.bottom,
		                            this.insets.right);
		#if UNITY_EDITOR
		CreateTexture(this.insets.left,
		              this.insets.bottom,
		              Screen.width - this.insets.left - this.insets.right,
		              Screen.height - this.insets.top - this.insets.bottom
                      );
        #endif
    }
コード例 #2
0
 private void ForceUpdateInsetsInternal(UniWebViewEdgeInsets insets)
 {
     this._insets = insets;
     UniWebViewPlugin.ChangeSize(base.gameObject.name, this.insets.top, this.insets.left, this.insets.bottom, this.insets.right);
 }