예제 #1
0
        /// <summary>
        /// Add some javascript to the web page.
        /// </summary>
        /// <param name="script">Some javascript code you want to add to the page.</param>
        public void AddJavaScript(string script)
        {
            Setup();

#if UNIWEBVIEW3_SUPPORTED
            UniWebViewInterface.AddJavaScript(listener.Name, script, string.Empty);
#elif UNIWEBVIEW2_SUPPORTED
            UniWebViewPlugin.AddJavaScript(listener.Name, script);
#else
            WWebViewPlugin.AddJavaScript(listener.Name, script);
#endif
        }
예제 #2
0
 /// <summary>
 /// Add some javascript to the web page.
 /// </summary>
 /// <param name="javaScript">Some javascript code you want to add to the page.</param>
 /// <description>
 /// This method will execute the input javascript code without raising an
 /// OnEvalJavaScriptFinished event. You can use this method to add some customized js
 /// function to the web page, then use EvaluatingJavaScript(string javaScript) to execute it.
 /// This method will add js in a async way in Android, so you should call it earlier than EvaluatingJavaScript
 /// </description>
 public void AddJavaScript(string javaScript)
 {
     UniWebViewPlugin.AddJavaScript(gameObject.name, javaScript);
 }
예제 #3
0
 public void AddJavaScript(string javaScript)
 {
     UniWebViewPlugin.AddJavaScript(((Object)((Component)this).get_gameObject()).get_name(), javaScript);
 }