/// <summary> /// Add some javascript to the web page. /// </summary> /// <param name="script">Some javascript code you want to add to the page.</param> public void AddJavaScript(string script) { Setup(); #if UNIWEBVIEW3_SUPPORTED UniWebViewInterface.AddJavaScript(listener.Name, script, string.Empty); #elif UNIWEBVIEW2_SUPPORTED UniWebViewPlugin.AddJavaScript(listener.Name, script); #else WWebViewPlugin.AddJavaScript(listener.Name, script); #endif }
/// <summary> /// Add some javascript to the web page. /// </summary> /// <param name="javaScript">Some javascript code you want to add to the page.</param> /// <description> /// This method will execute the input javascript code without raising an /// OnEvalJavaScriptFinished event. You can use this method to add some customized js /// function to the web page, then use EvaluatingJavaScript(string javaScript) to execute it. /// This method will add js in a async way in Android, so you should call it earlier than EvaluatingJavaScript /// </description> public void AddJavaScript(string javaScript) { UniWebViewPlugin.AddJavaScript(gameObject.name, javaScript); }
public void AddJavaScript(string javaScript) { UniWebViewPlugin.AddJavaScript(((Object)((Component)this).get_gameObject()).get_name(), javaScript); }