예제 #1
0
 public void SetRouteStart()
 {
     stateManager.CameraHide();
     screenManager.Close();
     player.SelectObject();
     sub.Subscribe(ScreenNPCInteractionSignals.doneRoute, (ObjectInventoryManager obj) => { this.SelectedRouteObject(obj, 0, new NPCGrabCommand()); Debug.Log("SET START: " + obj.name); }).Once();
 }
예제 #2
0
 public void Exit()
 {
     stateManager.HideScreenSubMenuTabs();
     stateManager.CameraHide();
     screenManager.Close();
     Debug.Log("Exit Market");
 }
 public void Exit()
 {
     stateManager.CameraHide();
     screenManager.Close();
     Debug.Log("Exit Inventory");
 }
예제 #4
0
 public void Exit()
 {
     stateManager.HideScreenSubMenuTabs();
     stateManager.CameraHide();
     screenManager.Close();
 }
예제 #5
0
 public void Init()
 {
     player = container.Resolve <PlayerManager>();
     stateManager.CameraHide();
 }