public void Init() { stateManager.CameraShow(); screenManager = container.Resolve <ScreenGameOptionsManager>(); screenManager.ConstructViewModel(); screenManager.Show(); stateManager.ShowScreenSubMenuTabs(); }
public void Init() { stateManager.CameraShow(); screenManager = container.Resolve <ScreenPlayerInventoryManager>(); screenManager.ConstructViewModel(); screenManager.Show(); stateManager.ShowScreenSubMenuTabs(); stateManager.screenSubmenuTabsManager.setInventoryView();//set submenu to Inventory View }